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Comparison ANKER Nebula Mars 3 Air vs ANKER Nebula Mars 3

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ANKER Nebula Mars 3 Air
ANKER Nebula Mars 3
ANKER Nebula Mars 3 AirANKER Nebula Mars 3
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IPX3 water resistant, 0.5 meter drop resistant, and camping flashlight.
Main functionportableportable
Operating systemGoogle TVAndroid TV 11.0
Lamp and image
Lamp typeLEDLED
Service life30000 h25000 h
Brightness ANSI Lumens400 lm1000 lm
Static contrast400:1400:1
Colour rendering16.7 million colours
Projection system
TechnologyDLPDLP
Size0.23"
Real resolution1920x1080 px1920x1080 px
Image format support16:916:9
Projecting
Rear projection
Throw distance, min0.8 m0.8 m
Throw distance, max4 m5.3 m
Image size30 – 200 "
Throw ratio1.2:11.20:1
Autofocus
Auto keystone correction
Keystone correction (vert), ±40 °
Keystone correction (horizontal), ±40 °
Features
Features
voice assistant
voice assistant
Bluetoothv 5.1v 5.1
Wi-FiWi-Fi 5 (802.11ac)Wi-Fi 5 (802.11ac)
Chromecast
Hardware
CPUARM Cortex-A53Cortex-A55
RAM2 GB2 GB
Built-in memory16 GB16 GB
USB 2.011
USB C1
Number of speakers21
Sound power16 W40 W
HDMI inputs11
Audio connectors
3.5 mm output (mini-Jack)
3.5 mm output (mini-Jack)
General
Noise level (nominal)28 dB28 dB
Power sourcemains / batterymains / battery
Battery capacity15500 mAh
Power bank
Operating time2.5 h2 h
Operating time (energy-saving mode)5 h
Power consumption90 W150 W
Size (HxWxD)133x122x178 mm260х160x250 mm
Weight1.7 kg4.5 kg
Color
Added to E-Catalogjune 2024february 2024
Brief conclusions of the comparison projectors

The ANKER Nebula Mars 3 Air and ANKER Nebula Mars 3 projectors have similar characteristics but differ in brightness and functionality. The Mars 3 Air offers a brightness of 400 ANSI lumens, making it less powerful compared to the Mars 3, which delivers 1000 ANSI lumens, allowing it to perform better in bright environments. The Mars 3 Air operates on Google TV, while the Mars 3 uses Android TV 11.0, which may affect available apps and the interface. Both devices support autofocus and automatic keystone correction, but the Mars 3 Air is lighter and more compact (weighing 1.7 kg versus 4.5 kg for the Mars 3), making it more portable. However, the Mars 3 has more powerful speakers (40W compared to 16W for the Mars 3 Air) and a larger battery capacity, allowing it to operate up to 5 hours in economy mode. Overall, the Mars 3 is better suited for stationary use with high brightness and quality sound, while the Mars 3 Air is an excellent choice for portable use.

Glossary

Operating system

Smart TV (proprietary system). The operating system of the projector is represented by the proprietary software shell of the manufacturer. Usually such operating systems have an attractive and convenient menu, similar to a traditional Smart TV. A proprietary operating system is developed by the manufacturer for the hardware resources of a particular projector model or a whole line. But, as practice shows, compared to the classic Smart TV, the functionality of proprietary system often has significant limitations, and the system itself, in fact, is a stripped-down version of a full-fledged Smart TV.

Smart TV (Android AOSP). This type of operating system is a modification of the popular Android OS, mainly notable for being open source. It is a versatile operating system that gives the user much more freedom to create changes and customizations within the system. At the same time, the installation and work stability of certain applications on this platform are not guaranteed, and the overall system management was not specially “tailored” for large screens, which may cause some inconvenience. First of all, such solutions will will generate interest among users who understand the features of the Android OS, like to customize and control everything, and have time for this.

Android TV. This type of projector has full-fledged Android TV software, spec...ially adapted to work on large screens. In accordance with the name, it is a type of Android OS, specially designed for projectors/TVs, etc. In addition to the common features of all “Androids” (such as the ability to install additional applications, including even games), it has a number of special features: optimized interface, integration with smartphones (including the ability to use them as a remote control), voice search, etc. Thanks to this, TVs with this feature are significantly superior in functionality to models with a Smart TV. Of course, a dedicated processor, graphics subsystem and memory are provided for the operation of a multifunctional OS, and the presence of such hardware resources is reflected in the total cost of the projector. Given the same optical design, models with Android TV will cost more than classic projectors with a simple multi-line menu.

Service life

Minimum projector lamp life as stated by the manufacturer. Specified by the total time of continuous operation. Note that if the projector was operated without violations, then upon reaching this time, the lamp will not necessarily fail — on the contrary, it can work for quite a long time. However, when evaluating durability, it is best to focus on the claimed service life.

Brightness ANSI Lumens

This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.

However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.

Colour rendering

The number of individual colour shades that the projector is capable of displaying.

The minimum indicator for modern projection technology is actually 16 million colours (more precisely, 16.7 million is a standard number associated with the features of digital image processing). In the most advanced models, this value can exceed 1 billion. However, two nuances should be taken into account here: firstly, the human eye is able to recognize only about 10 million colour shades, and secondly, not a single modern image output device (projectors, monitors, etc.) cannot cover the entire spectrum of colours visible to the human eye. Therefore, impressive colour performance is more of a marketing ploy than a real indicator of image quality, and in fact it makes sense to pay attention to other characteristics — primarily brightness and contrast (see above), as well as specific data like a colour gamut chart.

Size

The size of the panel/chip affects the depth and final quality of the image. The larger the panel/chip, the more light it is able to process, which means the picture will be clearer and more structured. The average projector has a sensor of 0.5-0.7″, advanced projectors use sensors of 1.2-1.5″ and more.

Rear projection

The ability of the projector to operate in the rear projection mode (“mirroring” the image).

There are two main types of rear projection. Most often, horizontal mirroring is found in projectors — it is used when installing the device behind a translucent screen. Vertical inversion, in turn, is used in projectors with fixed keystone correction — due to their design, when mounted under the ceiling, such devices must be turned upside down, which requires the corresponding correction of the displayed image.

Throw distance, max

The farthest distance from the screen that the projector can be used on. This is the maximum distance at which the image remains in focus and maintains acceptable brightness — at least enough for viewing in a darkened room on a high-quality screen.

It is necessary to choose according to this parameter taking into account the expected operating conditions and the distances to be dealt with. At the same time, it's ok to have a certain margin for the maximum distance — since, as already mentioned, it is usually indicated for an perfect screen and a darkened room, and such conditions are not always available. Also note that although the throw distances depend on the lens, not every projector with an interchangeable lens allows the installation of more "long-range" optics than the standard one — the device may simply not have enough brightness for an increased distance.

Image size

Size of the image projected by the projector. Usually, it is indicated as a range — from the smallest, at the minimum throw distance, to the largest, at the maximum. About throw distances, see above; here it is worth saying that the choice of diagonal size depends both on the distance between the screen and the audience, and on the format of the projector. For example, to watch a video, the best option is the situation when the distance from the viewer to the image corresponds to 3-4 diagonals, and a relatively large picture can be useful for working with presentations. More detailed recommendations for different situations can be found in special sources; here we only recall that the image must fit on the screen used with the projector.

Throw ratio

The projector's throw distance is vital in determining what size projection screen to use and how far away it should be from the projector. Most projectors have a variable throw ratio. In the extreme positions, these are wide-angle mode (smallest value) and telephoto lens mode (largest value). Knowing these values, you will be able to determine the range of throw distances within which the projector must be placed in order for the projected image to match the specified dimensions of the projection screen.

According to these values, you need to check or set the optical zoom. We divide the larger value by the smaller value, and we get a figure, for example 1.33-2.16: 1.

If we want to calculate whether this projector is suitable for a certain image size, we do this: 1.33*3 (image width)=the distance at which the projector should hang.