Number of buttons
The total number of buttons provided in the design of the manipulator.
The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.
Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.
Steering wheel turn
The angle of rotation of the steering wheel in the manipulator-steering wheel (see "Device type"). This parameter is measured over a general range — from one extreme point to another; accordingly, the angle of rotation from the middle position will be half the total. For example, a figure of 180° means that the steering wheel is capable of turning to the right and left by 90°.
Both the general level and the purpose of the steering wheel directly depend on this parameter. Models with a rotation angle of up to 270° are predominantly entry-level and are intended mainly for fans of arcade racing without much emphasis on realism, as well as for children and novice gamers. In more advanced rudders, the steering angle is already
900 °, or even 1080 °. These numbers are taken for a reason — they correspond to the steering wheel ranges in most production cars (900 °), as well as some sports supercars (1080 °). Thus, such characteristics make the use of the steering wheel as realistic as possible — on the other hand, they significantly affect the cost.
The steering wheel rotation range can be adjusted by the
steering wheel angle adjustment function (if such a feature is implemented in the game controller). The option is configured either directly in the game, or through the software that controls the operation of the steering wheel.
Pedals
Types of pedals supplied with the manipulator.
This parameter is indicated only in controllers designed for auto racing (in flight simulators, pedals have only one specialization — rudder — and there is no need to specify it additionally). Most of these "racing" controllers are handlebars (see Device type), but pedals can also be produced completely separately. Anyway, the minimum necessary for more or less efficient driving is two pedals, gas and brake. At the same time, for lovers of maximum realism, more expensive
three-pedal controllers are being produced that also include a clutch; this complicates the control, but gives many additional features that are not available on two pedals.
Display
A small screen that can display various information for the player, notifications about the battery status, network connections, etc. The specific functionality
of the display depends on its implementation on board the game controller. So, in steering wheels the screen often shows the speed and/or lap time, in advanced gamepads - the player’s health level, the amount of ammunition, etc. In any case, the display allows you to get useful information without being distracted from the gameplay.